
Despite mostly being deployed as sentries, Riflemen seem very bad at staying at their post.Your current IP address has been blocked due to bad behavior, which generally means one of the following: It is more common of Japanese Riflemen to form patrols or move around. Rarely will Riflemen move any considerable distance. Even if they are untied by an ally they will simply flee the mission area. As with all other units, taking a Rifleman's uniform and then dropping it once he's been tied up will render them completely useless. Riflemen carrying cigarette packets will not be distracted by thrown cigarettes. A single Rifleman can take up to five shots to kill one of your men, but when turned on the enemy the rifle is an instant kill. There is a chance that a Rifleman will miss his first shot every time he spots you. The Rifleman's uniform does not seem to bear any recognisable insignia denoting rank, but it can be assumed that all Riflemen featured in the game are of relatively low rank. Units of the Wehrmacht would have worn a simple drab grey known as Feldgrau. The brown uniform worn by the Rifleman would have been more common of Sturmtruppen or Falschirmjager infantry of the time period. They pale in comparison to snipers and other long range infantry and are generally pretty easy enemies to take care of.

Their position as a soldier class enemy makes them stupid and they cannot see through any of your Spy's disguises, making them of no threat to him what so ever so long as he has a uniform. He is of very little threat to you and can be dealt with relatively painlessly. You can make use of several rifles at once in combination with auto fire to create a very effective ambush for enemy patrols.Ĭompared to Gunners (German submachine gun armed infantry), the Rifleman isn't up to much. Be careful of the weapon's low rate of fire, however. Being one shot weapons with plentiful ammunition (as well as a long range) one should take the first opportunity to steal a rifle and harvest ammunition. Their uniforms can also be of use to your other men, who can wear them to bypass enemies in their long view. They can provide a quick access uniform for your Spy to wear until he can get hold of a lieutenant or officer's uniform. Try and keep them separated and you won't have much trouble.Įarly on in a mission they can be very useful.

In groups, however, they can be dangerous, as their high accuracy and damage can easily put down one of your men. Alone they are stupid and often slow to react, and their low rate of fire makes them of little threat to you. Riflemen can be of great use to you, as well as a pain in the neck. If that doesn't work then they simply will not move from their post) If cigarettes do not work, if they already possess a pack of their own for example, try using wine. (Note: Riflemen are often easily distracted by the allure of cigarettes, which can be used to lure them out of place for an easy kill.

In this state they are much harder to get rid of, as one must either kill them from afar or make sure to kill other units in the area first, which can prove troublesome. These Riflemen will be watching key areas that you need to get to or will have other units keeping an eye on them. If they are placed well, they are high threat. Often they will be alone or watching an area of little use to you and your men. Riflemen in this state are easily bypassed with little difficulty. If they are placed poorly, they are low threat. As such, they can be in one of two states. They won't often move around the map as much as other units, and tend to stay in one place watching over a certain area, or alternating between two places. The average Rifleman will often be used as a sentry or lookout. They wear metal helmets and tend not to be the most mobile of enemies.

They wear brown uniforms in most missions, however in arctic missions (such as White Death) they don a grey uniform that is almost identical to that of other soldier class enemies. The Rifleman is very easy to spot amongst other units.
