
Yuji Naka, interrogato sulla questione, ha affermato che probabilmente la beta è stata rubata nel 92 a New York, finendo poi nei mercati clandestini asiatici. Diciamo “riscoperta” perchè in realtà la cartuccia esisteva già da parecchio tempo, e lo stesso Wai ci aveva già giocato nel 1992. La prima “riscoperta” del prototipo avvenne nel dicembre 1998, quando in seguito ad una discussione in un newsgroup Simon Wai rilasciò, con grande sorpresa degli appassionati, una versione beta di sonic 2, che aveva appena trovato facilmente in un sito cinese. The Time Traveling Feature would ultimately end up as Sonic CD, which was released a year later. We also have Rock Zone, which was a past version of Dust Hill Zone, created during Sonic 2’s period of development where a Time Traveling Feature was in place. Cyber City’s stage layout was re-used as Metropolis’s Act 3. Other Scraped Zones included Dust Hill Zone, a Desert Zone, Genocide/Cyber City, removed possibly due to the mis-translation of Cyber. it was also thought that Hidden Palace was going to be Exclusive to Tails, as his 1-UP Monitor Sprite was used, but this was later revealed to be just a Tile Mix-up. Early on, it was suggested that sonic would warp here after collected all 7 chaos emeralds, but that idea was shot down. Hidden Palace is the most complete of all the cut levels. Hidden Palace is a underground Ruby cave type stage, featuring bright gemstones and jewels. It also has only 1 act that’s actually playable, while Hidden Palace Zone is pretty complete, though you still can’t complete this stage. Wood Zone is incomplete, and ends very shortly into the level, due to a platform that you can’t pass by. The Simon Wai prototype in particularįeatured 2 Cut Zones, Hidden Palace and Wood Zone. The early prototypes of Sonic 2 were vastly different.
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However, the community had finally got a prototype of Sonic 2, which would make things possible to show different versions, which appeared in magazines, TV programs, commercials publications, and events of various kinds. Yuji Naka, questioned on the issue, said that possibly the beta was stolen in 1992 in New York, ending then in clandestine Asian markets. We say “rediscovered” because in reality the cartridge already existed for some time, and the same Wai had already played it in 1992. The first “discovery” of this prototype was in December 1998, after a discussion in a newsgroup, Simon Wai released, with great surprise of fans, a beta version of Sonic 2, which had easily been found on a chinese website. After the player pauses and hits another button, he or she is brought back to the Techno Tower Zone level with a different palette, four in all. After one minute has elapsed, the circus level ends and another “field” level begins. If the player pauses and hits a button, the game goes to a carnival-like level reminiscent of Chaotix’ Speed Slider Zone that goes around in an infinite loop. The “field” levels are only half-complete there is no collision set, and Sonic can walk anywhere on the field with impunity.
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One is highly reminiscent of the Techno Tower Zone level in Knuckles’ Chaotix, the objective being to make it to the top of the screen if this is done or three full minutes elapses on the clock, the Sonic 1 “game over” music plays and the player is brought to the first field level, featuring a clouded background and a waterfall. The ROM has two “adventure” levels, one of which appears multiple times with a different palette each time, and two “field” levels. This would later become the idea for Knuckles’ Chaotix for the Sega 32X. The game has Sonic and Tails joined together by a band of rings.
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It is believed to have been an engine test, containing essentially multiple different game engines, swapped out in realtime using code written into RAM. Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis.
