

Problem is, the third-party addons still use Aerosoft's activation. The developers of OMSI 2 aren't particularly keen on Aerosoft, because of the way they handled the release of the first one (days late, people getting charged but not getting the game, etc). Valve should also track stats against people who call votekicks and people who are votekicked and have automatic analysis to look for abuse.

IMO having an unsuccessful (or perhaps even a successful one?) votekick should lower the bar for a votekick against you succeeding, and it should be cumulative. Most votekicks called by anyone would fail due to insufficient votes. There were a couple of votekicks called against him but neither succeeded. He managed to get two people kicked, though I think he tried the whole team over the course of a few maps. I reported him for hateful speech using the in-game reporting tool since I wasn't on his team to votekick him (the person who called him out was an internet friend and he said some rather immature things in reply). I guess he didn't realize it appears in chat for your team when you call a vote, but then he denied it and kept on doing it even after someone pointed that out to him. This reminds me of the time I spent last night in a Valve TF2 server where this guy was starting votekicks against his entire team for no reason, then raging that someone was starting votekicks and that they should stop. If they want a way of measuring that, ask the users! It seems that at the moment they're focused on giving devs & publishers as much control as possible, presumably to try and lure them over to the platform (which we want!) but they should definitely consider at what point that control stops being beneficial to the service they're providing. There are definitely issues with the store now, especially pertaining to the manner in which developers & publishers are able to interact with it and control things, which warrant their attention. This sub-reddit would be another great place for them to look. Given Valve's principle of letting play-testers provide objective feedback, it would be nice if they incorporated a visible permanent feedback feature – survey, digital suggestion box, anything like that – into the Steam client design.

They're still providing a great service overall (and no doubt still bringing in a lot of money), so I can understand why polishing up the store might not be a priority in their eyes at the moment. Going more and more into it, you’ll start to unlock other parts of the city as you expand.I'm choosing to believe it's because the cabals are all secretly occupied working on VR & H元. Once you’re getting attention, you’ll never have to worry again about work and the growth of your company, which is your ultimate scope. Secure large contracts as you make yourself available and devoted to your routes. In a game about driving people around in huge busses and through large and crowded cities, it’s all about reputation, after all. If doors get stuck, pull up to the service and have them repaired, and if passengers ask for a certain type of tickets, make sure you’re selling them the right ones. If your passengers become agitated, you have to keep them quiet for the sake of the rest of your clients. It’s not just diving the buses, but also making sure they’re kept up to date inside.

If there’s a construction site happening on your route, find the best detour you can find. During rush hour, you have to take care of not just traffic, but also pedestrians, and emergency service vehicles.
Steam bus simulator simulator#
Busses in this simulator come in all of the ways you’ve ever imagined, with either 2, 3, or even more doors if you’re taking an articulated one through traffic.
